Wednesday, April 22, 2009

Game Challenge 11

For my digital game, I recreated virus and called it computer Virus. I used Game maker for the game, and a lot of error checking. It was kinda crazy to make, and in the end, I deleted half of it because it just made the game annoying. But for as simple as it was, it turned out alright. And the playtest went well.

Also, as a note on Scratch I don't like it. Puzzles are cool, drag and drop code, interesting, but puzzle drag and drop not so cool.

Monday, April 13, 2009

Virus: The Next Strain


Objective: Total infestation.

How to Play:

1. Roll 1d10 to determine who goes first. Lowest roll is the winner. 10/0 on the die counts as a 0.

2. First, take turns placing a single token somewhere on the edge of the board. This is where your virus will grow from. In the case of a two player game, each player will take turns placing two tokens at two different locations on the board’s edge. Initial token placement must be at least 10 squares away from another player’s token, not counting the square the other player is on, or the square you’re placing you token on.

3. Roll 1d10, and count 10/0 as a 0. Whatever number you roll is the amount of spread your virus can do this turn.

4. Place tokens on the board equal in number to the roll you just made. Tokens must extend your current virus, they cannot be placed anywhere that does not connect to tokens already placed by you. In the case of a two player game, a player may place tokens at either starting point, or split the spread between their two tokens. Your virus must also, not cross another players virus. They may touch, but cannot pass. Diagonal token placement is aloud.

5. Once all tokens are placed the player clockwise from you goes next. In the case of a two player game, the other player goes.

How to Win:

Once players can no longer move in a way that would stop the spread of another players virus, or enter a territory begun by another virus, then the game is over, and the person with control of the most board wins. Board control includes anything you’ve boxed in.

Wednesday, April 8, 2009

Get A Job

This is a game about… well… getting a job. Good luck with that.

Required items:
• Two six sided dice
• Job Deck
• Hope Deck
• Game Board

How to Play:

1.
Each player will roll 1d6 to see who goes first. Highest roll wins. The person who goes first also gets to start with the Service Clerk job card.

2.
Upon their turn, each player will roll 2d6 to decide exactly how far they move this turn. A player must move the full number rolled. A player may only move forward. If you reach the end of the board, move your piece back to the first square of the board and start your trek over again.

3.
Once the move is complete, you draw a card from the Hope Deck, unless your moved landed you on an X square.

4.
If you draw a special card, you must play it immediately. If you cannot do what the card says, show it to the other players and then discard it.

5.
If you draw an Application, Phone Call, or Interview card, add this to your hand.

6.
If you have an Application, Phone Call, and Interview card in your hand for the same job you must play them. Show the other players your cards and then roll 2d6. If you roll doubles, you have had a successful interview and get to take that job card. You may only have one job card at a time, if you currently have a job, place the lowest paying job back into the job deck. Whether you roll doubles or not, you must discard the three cards used to attempt to get the job.

7.
Check your hand. You may only have 5 cards in your hand at any time. Should your turn end and you have six cards in your hand, discard one. If at any time you find that you have seven cards in your hand, you lose the game. Play continues without you.

8.
The next player now takes their turn starting with number 2.

The Decks:

Job Deck: This deck contains the highly sought after jobs. Place this deck on the board on the Job Deck spot face down. If you hold a job card, it does not matter if the other player can see it or not.

Hope Deck: This deck contains both cards needed to get a job, and special cards. Shuffle this deck and lay it face down on the hope deck spot. Discard Hope Deck cards face up on the Discard spot. If the hope deck is empty, shuffle the discard pile and place it face down on the Hope Deck spot.

Game Ends:

Players move around the board according to their rolls. Once all the players make it to the end of the board and have to move back to the beginning, this may be considered a day. Once all the players have made it around the board at least seven times, one week, the game ends.

Winning:

Once the game is over each player compares jobs. Whoever has the best paying job of the jobs currently held is the winner. Should multiple people have the same job and that job is the best job currently, the game ends in a tie. Should no one have a job by the end of the game, everyone loses.

Job: Service Clerk
Pay: $7.50 an hour
Description: Stock shelves and ring up customers. Answer phones and get in trouble when crap happens.

Job: Photo Specialist
Pay: $8.00 an hour
Description: Make photos for people. Hope you don’t see something you shouldn’t.

Job: Management
Pay: $10.00 an hour
Description: Run the store and get blamed for everything. Better watch your employees close.

Job: Store Manager
Pay: $50,000.00 a year
Description: They can’t say you didn’t earn your money as you’re always, ALWAYS at work.

Application
Type: Service Clerk

Application
Type: Photo Specialist

Application
Type: Management

Application
Type: Store Manager

Phone Call
Type: Service Clerk

Phone Call
Type: Photo Specialist

Phone Call
Type: Management

Phone Call
Type: Store Manager

Interview
Type: Service Clerk

Interview
Type: Photo Specialist

Interview
Type: Management

Interview
Type: Store Manager

Special
Type: You’re Fired
Description: You have just been fired. You put any job card you have back into the job deck. Good luck job hunting.

Special
Type: Demotion
Description: You’ve been demoted to a lower paying job. Switch job cards. Service Clerks are immune.

Special
Type: Promotion
Description: My god, you’ve moved up in the world. Take the next highest paying job card available.

Special
Type: Missed Call
Description: You missed the call to set up an interview. Discard one Phone Call card from your hand.

Special
Type: Traffic Jam
Description: Oh no, traffic forced you to miss your interview. Discard one Interview card from your hand.

Special
Type: Job Thief
Description: Trade jobs with another player, even if the other player’s job is lower paying than yours.



Well the playtest was a success, it's nearly impossible to get a job, feels realistic to me anyway. But the players agreed that the doubles to get the job was a bit over kill. If I had to redo it, I would follow what Karl said about doing, two evens or odds.