Wednesday, February 11, 2009

Game Challenge 3






Virus

The object of this game is to spread your virus across as much of the board as you can.

Each player chooses a color, either black or white. Then both players agree on an orientation for the board. Once everything is chosen and set up to the player’s specifications, the game may begin.

First, each player rolls 3d6. Compare each players first highest rolls, then second and finally third. The player who rolled the lowest the most wins. Should there be a tie in the amount of low rolls, the die must be rerolled, and the new rolls will determine the winner.

Once a winner is determined, they may place 6 tokens on the board. The tokens must be placed in locations that if folded together would form a perfect square. If any question exists about whether a placement of tokens is valid, a player must prove that this placement can be folded into a square or they forfeit this turn.

Example of valid token placement:















Example of invalid token placement:

Tokens of one player must never cross the tokens of another player. They may touch, but they are not allowed to pass onto or over each other.

Game play continues with rolling 3d6s and placing tokens until one player wins a die roll, but cannot legally place their tokens on the board. At this point, youujjjuuj count the number of squares each players tokens own and the person with the most space possessed wins.
Notes from play testing.
Simply put, this game is not for the spacially challgened. My players preaty much only used the same shape from the examples over and over again. While this could be an interesting way to play the game, it was not intended. No one deviated from the examples though there are deffinately more than a few possible other orientations. No one took advantage of the fact that the board could also be changed to modify the game space.

3 comments:

  1. I liked the concept in your game. Having to place the pieces in perfect squares made it a little difficult, but I don't think that's a bad thing in this case. I actually thought it was kind of a shame when the people playtesting only used one pattern.

    There's really only one thing I would change. The board was kind of weird because of the way the box was. Maybe taping the gaps would make that less confusing?

    -ksmith

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  2. Interesting concept! I enjoy games that make you think, however, having to think of a 3-D object, converting it to 2-D, then having to prove that the 2-D object can be converted to 3-D is a bit much for me. So, I kept using the same pattern. Good effort!

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  3. Steve,

    Virus was a very interesting game. Based on your playtesters, it sounds like the game should be replayed by a different group.

    You might also want to clarify or change the rules to limit formations and better explain the types of formations that can be created (for instance, there cannot be more than 4 pieces in a straight line, new pieces must have at least one new piece adjacent to it (not diagonally), pieces cannot be placed in a 'square').

    Your game also reminded me Conways Game of Life. You might want to take another look at it.

    Devin Monnens

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